Thumbelina steers 15% faster while wearing her blue everyday dress.
OUR THUMBELINA GAME / THE OPENING CHAPTERS
Petalbound™
Dress for the story, remember the enchanted signs, answer a moonlit melody, escape the toads, and dance at the Beetle Ballroom.
Prepare ThumbelinaHOW TO PLAY
The story begins here.
- Dress. Equip Thumbelina’s current story outfit and carry its perk into the games.
- Read. Study three illustrated emblems, then tap them in the same order.
- Sing. Test the notes, listen to Cornelius, then repeat his six-note melody.
- Escape. Pick three advantages, collect six music notes, and dodge the frog troupe.
- Rescue. Time Jacquimo’s three river passes and meet Thumbelina’s new bug friends.
- Dance. Follow the directional prompts and complete the Beetle Ballroom routine.
PRELUDE / THE STORY WARDROBE
Dress for the chapter.
Every finished chapter unlocks another look from Thumbelina’s story. Her everyday dress is equipped for the opening chapters and carries one useful perk into the frog escape.
CHAPTER 01 / THE FAIRY STORY
Remember the enchanted signs.
Before Thumbelina meets a fairy, she reads about a hidden court that gathers beneath the moon.
THE ILLUMINATED PAGE
A kingdom hidden in the flowers.
The book tells of a fairy court that appears beneath the moon. Three emblems mark the path to its gates.
Press Reveal. Remember the three pictures in order. When the page closes, tap those same pictures from left to right.
Reveal the page when you are ready.
CHAPTER 02 / A MOONLIT DUET
Answer Cornelius’s melody.
The final page glows, Cornelius arrives, and their first flight becomes a song above the moonlit pond.

CORNELIUS / FIRST SONG
Learn the notes. Hear the song. Sing it back.

First, press Fa, Sol, and La to learn their sounds. Then press Listen. When Cornelius finishes, repeat all six notes. Use Replay whenever you need it.
Try each note button, then listen to the melody.
CHAPTER 03 / ESCAPE THE TOADS
Outrun the frog troupe.
The romantic flight ends abruptly when the frogs carry Thumbelina into their loud, ridiculous showboat performance.
Choose three advantages. During the escape, hold Left or Right to steer Thumbelina. Dodge all three frog performers and the falling cattails, and collect six music notes before time runs out. The sixth note wins immediately.
THUMBELINA / ESCAPE PLAN
SIX NOTES / BEAT THE TIMER
Ready to run?
Hold Left or Right to steer. Dodge the navy runner, both frog performers, and falling cattails. Collecting the sixth music note wins immediately.
THE FAR BANK
Invitation secured!
Your advantages are ready.
CHAPTER 04 / THE RIVER RESCUE
Catch Jacquimo’s rescue pass.
Thumbelina’s leaf is swept downstream until Jacquimo and a chorus of new bug friends race to the riverbank.
JACQUIMO / RIVER RESCUE
Wait for the gold current.

Watch the feather move across the current. Press Rescue Pass while it is inside the gold safe zone. Complete three passes to reach Thumbelina.
New friends, remembered.
The ladybug, firefly, caterpillar, beetle, and choir bugs welcome Thumbelina—and promise to help her again.
Watch the feather. Press only when it enters the gold current.
CHAPTER 05 / THE BEETLE BALLROOM
Follow the Beetle’s steps.
The Beetle whisks Thumbelina into a glittering costume, a chorus line, and one extremely serious dance routine.
BEETLE BALLROOM / OPENING ROUTINE
Hit the direction on the beat.
Press Start Dance. Match each Left, Up, Down, or Right prompt before the beat bar empties. Score at least seven correct steps out of ten to finish the routine.
The Beetle is waiting for the first beat.