Make it playful.
Good work can be useful without becoming joyless. We like bright ideas, weird details, and reasons to laugh while we build.
TRISTAN + KATERINA / EST. 2026
We’re two kids born in 1990 with a healthy obsession with nostalgia—and an even healthier habit of asking, “What if we made it ourselves?”
Read our story
HOW THIS STARTED
We began with the subjects we could talk about forever: history, literature, art, culture, psychology, sociology, and every strange connection hiding between them.
Then came the jokes, the arguments, the impossible questions, and the games we invented just to see where an idea could go. Somewhere along the way, “we should make that” stopped being a hypothetical.
WHAT WE BELIEVE
Good work can be useful without becoming joyless. We like bright ideas, weird details, and reasons to laugh while we build.
Nostalgia is not beige. It has color, sound, tension, texture, and the exact feeling of being awake too late in front of a glowing screen.
We build games to play, tools that help, and free art worth keeping—small invitations into whatever world we’re exploring next.
THE PEOPLE INSIDE THE MACHINE
Creative, slightly unhinged, and delighted by the infinite number of directions a single idea can take.